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PC Gamer (Italian) 38
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PC Gamer IT CD 38 1-2.iso
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HG2DEMO
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hg2demo.exe
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hrdr0005.x
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1998-09-17
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6KB
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304 lines
xof 0302txt 0032
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
template FloatKeys {
<10DD46A9-775B-11cf-8F52-0040333594A3>
DWORD nValues;
array FLOAT values[nValues];
}
template TimedFloatKeys {
<F406B180-7B3B-11cf-8F52-0040333594A3>
DWORD time;
FloatKeys tfkeys;
}
template AnimationKey {
<10DD46A8-775B-11cf-8F52-0040333594A3>
DWORD keyType;
DWORD nKeys;
array TimedFloatKeys keys[nKeys];
}
template AnimationOptions {
<E2BF56C0-840F-11cf-8F52-0040333594A3>
DWORD openclosed;
DWORD positionquality;
}
template Animation {
<3D82AB4F-62DA-11cf-AB39-0020AF71E433>
[...]
}
template AnimationSet {
<3D82AB50-62DA-11cf-AB39-0020AF71E433>
[Animation]
}
Header {
1;
0;
1;
}
Frame frm-obj2 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,0.000000,1.000000;;
}
Mesh obj2 {
32;
1.329288;0.000000;0.000000;,
0.996966;0.000000;0.000000;,
-0.000000;0.000000;1.329288;,
-0.000000;0.000000;0.996966;,
-1.329288;0.000000;-0.000000;,
-0.996966;0.000000;-0.000000;,
0.000000;0.000000;-1.329288;,
0.000000;0.000000;-0.996966;,
-1.392596;0.188764;-1.395371;,
-1.107828;0.188764;-1.071158;,
-1.107828;0.188764;-1.071158;,
-0.090249;0.194402;-1.071159;,
-0.081333;0.188764;-1.395371;,
-1.107288;0.188764;-0.098519;,
-1.392596;0.188764;-1.395371;,
-1.392596;0.188764;-0.098519;,
0.000000;0.000000;-0.996966;,
0.000000;0.000000;-1.329288;,
-0.704961;0.000000;-0.704961;,
-0.939948;0.000000;-0.939948;,
-0.996966;0.000000;-0.000000;,
-1.329288;0.000000;-0.000000;,
-0.704961;0.000000;0.704961;,
-0.939948;0.000000;0.939948;,
-0.000000;0.000000;0.996966;,
-0.000000;0.000000;1.329288;,
0.704961;0.000000;0.704961;,
0.939948;0.000000;0.939949;,
0.996966;0.000000;0.000000;,
1.329288;0.000000;0.000000;,
0.704961;0.000000;-0.704961;,
0.939949;0.000000;-0.939949;;
10;
4;3,22,23,2;,
4;22,5,4,23;,
4;26,24,25,27;,
4;20,18,19,21;,
4;7,30,31,6;,
4;1,26,27,0;,
4;30,28,29,31;,
4;18,16,17,19;,
4;9,11,12,8;,
4;14,15,13,10;;
MeshMaterialList {
1;
10;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;
Material {
0.700000;0.700000;0.700000;1.000000;;
50.000000;
1.000000;1.000000;1.000000;;
0.0; 0.0; 0.0;;
TextureFilename {
"hhu1gn1c.ppm";
}
}
}
MeshNormals {
32;
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
-0.001210;0.999992;-0.003832;,
-0.001210;0.999992;-0.003832;,
-0.001210;0.999992;-0.003832;,
-0.002421;0.999968;-0.007665;,
-0.002421;0.999968;-0.007665;,
-0.000000;1.000000;0.000000;,
-0.001210;0.999992;-0.003832;,
-0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;;
10;
4;3,22,23,2;,
4;22,5,4,23;,
4;26,24,25,27;,
4;20,18,19,21;,
4;7,30,31,6;,
4;1,26,27,0;,
4;30,28,29,31;,
4;18,16,17,19;,
4;9,11,12,8;,
4;14,15,13,10;;
}
MeshTextureCoords {
32;
0.015012;0.458333;,
0.015165;0.596354;,
0.015012;0.458333;,
0.015165;0.596354;,
0.010064;0.459115;,
0.009175;0.597135;,
0.015012;0.458333;,
0.015165;0.596354;,
0.538411;0.388021;,
0.445964;0.386936;,
0.531250;0.351563;,
0.445964;0.296224;,
0.538411;0.296224;,
0.529948;0.018229;,
0.434896;0.425781;,
0.434896;0.020833;,
0.009175;0.597135;,
0.010064;0.459115;,
0.291667;0.713542;,
0.377604;0.609375;,
0.015165;0.596354;,
0.015012;0.458333;,
0.291667;0.713542;,
0.377604;0.609375;,
0.009175;0.597135;,
0.010064;0.459115;,
0.291667;0.713542;,
0.377604;0.609375;,
0.009175;0.597135;,
0.010064;0.459115;,
0.291667;0.713542;,
0.377604;0.609375;;
}
}
}